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Dweller Java Game
Dweller is a fantasy roguelike for mobile phones.&middot; Three player classes, the Warrior, the Wizard and the Ranger&middot; A simple end goal, kill the Goblin king!&middot; Random dungeons (with optional persistence)&middot; Several different monsters (Goblins, Orcs, Trolls, Oozes, Vampires, Rats, Bats, Skeletons and so on) with simple AI&middot; Items, item enchants and named artifact items&middot; Merchant to buy and sell items from/to&middot; Inventory and equipment&middot; Spells and ranged weapons&middot; FOV&middot; Save/Load&middot; Old school pixel graphics and animations&middot; Touch screen supportWhat's New in This Release:&middot; #627 Change from stun effect to piercing effect on crossbows&middot; #626 Monsters should use mana as well when spellcasting&middot; #625 Fix Book of Flames&middot; #624 Show Damage stat on item details screen for melee, missiles and ammo&middot; #623 Change damage resolution algorithm to start at a base value and scale with stats and stat roll&middot; #622 Add Damage stat to weapons (melee and missile)&middot; #621 Monster details view should show if the monster is on fire&middot; #620 Blood should not be drawn on top of bookshelves and cupboardsWhat's New in 1.22.16:&middot; #618 Standing in water should remove Burning effect&middot; #617 Fire spells should add a Burning effect that does damage over time&middot; #616 Fix problem with Heal and Recharge not working properly&middot; #615 Fix crash when handing in a quest that doesn't give a reward&middot; #614 Change Slow from -5 Speed stat to 100% increase in time it takes to make a turn&middot; #613 Poison and Slow should wear off after a while&middot; #611 Monsters trading places when trying to reach the player should be based on attack stat, not weightWhat's New in 1.22.12:&middot; #553 Remove teleport traps from the labyrinth&middot; #554 Unique monsters/bosses should ignore hidden traps&middot; #555 Make sure that banishing a previously summoned ally when trying to summon it again never fails&middot; #556 Adjust message sequence to show trigger message before damage message when moving to a cell with a trap&middot; #557 Remove duplicate 'You miss' message when the player misses a target&middot; #558 Periodic effects such as poison should trigger on any action, not just movement&middot; #559 Items that recharge when an enemy is killed should not have to be equipped to be recharged&middot; #560 Adjust delay of stun effect to be half the time it takes for the stunned creature to make a move&middot; #561 Make sure to not change position of an item in a quickslot if it is enchanted or recharged&middot; #552 Fix broken room where items can sometimes be generated in walls&middot; #544 Fix problem with item on the ground being destroyed when receiving a quest reward&middot; #531 Being disarmed while all neighboring tiles are filled with items should not destroy the dropped weapon&middot; #564 Player box does not properly update at all times&middot; #565 Chest traps should not prevent the player from opening chest using targeting mode&middot; #566 It should be possible to see if an item is in a quickslot from the inventory listWhat's New in 1.22.10:&middot; #524 HP and Energy (mana) should not automatically increased on level up&middot; #9 Show status icons in the character portrait&middot; #526 It should be possible to increase Energy (mana) on level up&middot; #525 HP and Energy should get fully recharged on level up&middot; #529 Spiked bucklers should do damage to attacker when a block is successful&middot; #534 Change so that item cooldowns on player action is triggered on the entire inventory and not only the equipment&middot; #10 Add visual feedback on buttonclicksWhat's New in 1.19.2:&middot; #285 Buff Elven Water&middot; #286 Fix impassable room&middot; #282 Shambling corpse has the wrong description&middot; #280 Automatically discover secret doors when you stand on them&middot; #279 Treat unknown cells as empty when calculating the bitmask&middot; #276 Bookshelves can generate books that should not be available to the player&middot; #275 Automatically switch to 'Disarm?' when moving cursor to a trap&middot; #283 Ranger's dog gets targeted first&middot; #281 Shooting by tapping on a target also incorrectly moves you&middot; #277 Empty bookshelves should be a lot more frequent than ones with books in them&middot; #274 Auto-close targeting mode when all targets are dead&middot; #289 On low-res screens to the top of the tutorial text isn't visible&middot; #290 Blurry monster graphics on some screen resolutionsWhat's New in 1.19.1:&middot; #267 Standing on stairs to training grounds incorrectly shows 'Standing on stairs to the dungeon'&middot; #265 Add tutorial message about perma-death&middot; #268 Add tutorial message about risk of triggering traps when disarming them&middot; #269 Minor graphics glitch on kill animation&middot; #270 Never show +0xp messages or animations&middot; #271 Reduced chance of finding enchanted items&middot; #272 Unsellable items should not show a value when selling items to a merchant&middot; #273 Do not add items to portalsWhat's New in 1.18.0:&middot; #200 Fix problem with friendly items (healing scrolls etc) being used on hostile targets&middot; #198 Blinking player position on minimap need to be in a color that makes it clearly visible all the time&middot; #196 Disarming a trap or opening a chest sets the player as target&middot; #201 Fix recent issue with some unique items being given random names&middot; #202 Fix 'null < more >' message when 'Show < more > prompts' was enabled&middot; #194 Review spell resistance and how it is triggered&middot; #197 Broken UI on some J2ME devicesWhat's New in 1.18.0:&middot; #221 Add mana/energy as a stat used by the wizard when casting spells&middot; #222 Add Mana Potions&middot; #223 Add melee thrust attack to Halberd&middot; #218 Add a length parameter to the Line area of effect&middot; #149 Remember position in lists when selling&middot; #109 Getting multiple books from bookshelves overwrites previous book&middot; #224 Add a thrusting attack to Halberds that hit two targets in a straight line&middot; #60 Add a fullscreen option&middot; #229 Increase probability to find enchanted items&middot; #230 Increased probability to find some rare items&middot; #227 Adjust chance to find enchanted bows&middot; #228 Evaluate chance to find Dwarven Mining Helmets&middot; #226 Book of Sleep graphics wrong&middot; #231 Fix freeze when leveling up while handing in a quest and getting a reward of an item type that is not yet equipped&middot; #232 Fix performance degradation when message box gets flooded&middot; #203 Rats do not move on the forest level when starting a new game&middot; #128 Make sure that artifacts are only generated once per game&middot; #130 Adjust out-of-depth monster generation&middot; #233 Adjust random artifact namesWhat's New in 1.16.9:&middot; #83 Fix J2ME preverification&middot; #79 Tweak orc disarm chance&middot; #73 Nerf troll healing&middot; #37 Improve level text in highscore list&middot; #84 Add an option to disable pathfinding by tapping&middot; #92 Problem with pushable stone blocks and tap-to-move&middot; #90 Update cursor text when target dies&middot; #86 Prevent certain monsters from being charmed&middot; #81 Add a batch/shell file to the Dweller for Desktops release&middot; #88 Missing translation when buying a service from an NPC&middot; #87 Never switch dungeon branch when falling through a trap door&middot; #91 Double 'you are standing on' messagesWhat's New in 1.16.6:&middot; Fixed some issues in 1.16.5 where keys sometimes became unresponsive.What's New in 1.15.0:&middot; CHANGE The stats of missile weapons and ammo wasn't shown on the Examine screen. Since the stats are important to determine attack efficiency they have been added.&middot; CHANGE Going back from the buy/sell menu brings you to the inventory category you came from and not to the start of the inventory&middot; CHANGE The character menu button will show the correct character class and not always the warrior&middot; FIX Your carried gold is now properly displayed when buying/selling items&middot; FIX The map wasn't properly centered (it was off by one both horizontally and vertically)&middot; FIX Cursor movement using mouse/touch wasn't working as expected&middot; FIX You can now disarm a trap even if there's an item on the same cell&middot; FIX The message box at the top of the screen started to scroll after scrolling on the map&middot; FIX Sometimes the width of menu items were too long and didn't wrap properly causing text to go off the screen&middot; FIX Your gold will not show up in the inventory when selling to a merchant&middot; FIX The desktop version didn't redraw the screen after being brought back from a minimized state&middot; FIX Scrolls of Enchant were brokenWhat's New in 1.15.0:&middot; NEW The Healer now offers to cleanse Slowing effects&middot; NEW Added a second level to the maze&middot; NEW The healer now offer different strengths on the heals&middot; CHANGE The merchant will stock up on basic inventory faster&middot; CHANGE Extinguished braziers can be lit again by bumping in to them&middot; CHANGE Removed the double (and triple) healing message when using items that provide healing&middot; FIX Wraith slowing triggered the purple spell animation on each move&middot; FIX Graphical glitch when using a Wand of Mapping in the forest&middot; FIX There was a problem with magic resistance not working as it shouldWhat's New in 1.10.6:&middot; FIX The message history is now available again&middot; FIX Some lines of text in textboxes were sometimes incorrectly hiddenWhat's New in 1.9.1:&middot; FIX Trader and healer names were always the same after a clean installation of the gameWhat's New in 1.9:&middot; NEW You will now get notified if there are no more targets while in targeting mode and the mode will switch from targeting to look mode&middot; CHANGE Improved targeting mode to follow the last target and pick a new one when the old one dies (all this was once working but broke at some point)&middot; FIX Target cycling sometimes hung the game&middot; FIX Merchant inventory restocking now work properlyWhat's New in 1.7.11:&middot; FIX Chests that were supposed to be empty still contained an item&middot; FIX Null pointer when killing monsters, especially using magicWhat's New in 1.7.8:&middot; NEW Improved menus with smooth scrollingWhat's New in 1.7.7:&middot; NEW Variable size map pieces&middot; NEW User generated map pieces&middot; CHANGE Increased map size&middot; CHANGE Reduced spawn rate even moreWhat's New in 1.7.4:&middot; CHANGE Reduced spawn rate&middot; CHANGE Stair respawns will no longer happen when on the surface&middot; CHANGE Killing the Goblin King gives an additional scoring bonus when the game is finished&middot; FIX Swedish translation was corruptWhat's New in 1.7.1:&middot; NEW Added Potion of Clairvoyance&middot; NEW Scroll of Recharging&middot; NEW Monsters can sometimes spawn from stairs&middot; NEW When examining an item not in your inventory the stat difference with an equipped item of the same type will be shown next to the stats&middot; CHANGE Removed teleport ability from Goblin King&middot; CHANGE Added confirmation if trying to start a new game while having an already active game&middot; CHANGE When you attack and miss a target it wakes up&middot; CHANGE You will not get a message about increased health when descending to a new depth if fully healed&middot; FIX When gaining a level and the automatic HP increase the current HP was reported instead of the new maximum HP&middot; FIX Bag of Monsters had an additional suffix '.. of Good'&middot; FIX Some scrolls could be used more than once&middot; FIX Adjusted map UI slightly for smaller screens (176x220)&middot; FIX A very persistent player managed to get very high stat values and wrap around to negatives. Maximum stat values are now set to 100.What's New in 1.6.1:&middot; FIX The Wizard couldn't use booksWhat's New in 1.6.0&middot; NEW Directional pad for touchscreen handsets in landscape mode&middot; NEW You can now toggle minimap on/off via main menu (which makes minimap accessible to non-touchscreen players)&middot; NEW Magic bolt effect when casting spells&middot; NEW Added some more information to the Examine screen&middot; NEW Android icon&middot; NEW Added an Unequipped category to the inventory&middot; NEW Wielding a shield gives you an extra chance to avoid incoming melee damage&middot; NEW Added items which grant resistance to stat drain (slow, drain etc)&middot; NEW Added feedback when the targeted monster tries to cast spells&middot; CHANGE Items can have more than one magic effect&middot; CHANGE Monsters can now cast more than one spell&middot; CHANGE When you push a stone and it swaps places with a sleeping monster the monster will now wake up&middot; CHANGE Minor changes to the English copy&middot; CHANGE Ranger and Warrior can now use magic items (wands but not books)&middot; CHANGE Scrolls of Enchant can now sometimes add a random effect in addition to stat enchants&middot; CHANGE You are no longer returned to movement mode after using a ranged attack&middot; CHANGE XP is now shown as relative XP instead of absolute, ie. 'XP this level'/'XP needed to reach next level'&middot; CHANGE The slow attack now always reduce speed by 1 and adds a temporary stun instead of a variable speed loss&middot; CHANGE Adjusted XP required each level to make the XP curve a bit steeper&middot; CHANGE Adjusted damage code to get rid of really high hits&middot; FIX You are now properly returned to the item menu after examining an item at the merchant&middot; FIX The target unit frame is cleared when leaving a level&middot; FIX Picking up an item that makes you reach the carrying capacity cap is now possible&middot; FIX Potions of healing now properly report amount of HP gained&middot; FIX Stat gain options when gaining a new character level were not always calculated correctly&middot; FIX Incorrect message when knocking back an opponent&middot; FIX You can no longer be slowed down to negative speed by monsters with slowing attacksWhat's New in 1.5.1&middot; NEW Added a small '!' emote above a monster that wakes up&middot; NEW Minimap!&middot; CHANGE Damage against sleeping monsters is increased&middot; CHANGE Draining an already drained target has reduced chance of success&middot; FIX Scrolling a multi-line menu choice on the last line did not show the entire line&middot; FIX Some monsters were flagged as unique even though they weren't&middot; FIX Monsters were flagged as sleeping even though they weren't, and vice versa&middot; FIX The Goblin King would bug out when going back and forth to the level where he was generated |
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