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AMazing TD Tower Defense -手机游戏

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发表于 2026-7-8 04:13:37 |浙江| 显示全部楼层 |阅读模式
AMazing TD Tower Defense Java Game

Ver v0.98.97, for javaHere is a free touch screeen tower defence game that Ive been developing for a while.It has only been tested on a Nokia 5800 XM so I dont know if it works on any other S60v5 phones.This is just a beta version, the game needs some more balancing and the graphics can be improved.Please let me know of any bugs youll find. Anyway, I hope youll like it.Known bugs in v0.91.541) LaserTower is bugged, avoid upgrading it higher than level 2. EDIT 2010-03-20: This bug has been fixed in v0.96.322010-03-20 New version v0.96.32Here is a new version of the game. The LaserTower bug has been fixed and there are many new features.The graphics have been improved thanks to Zuut.This is still a beta version.Change log v0.96.32* 4 New Towers: MoneyTower, SniperTower, DetectorTower, TrackingTower (total 10 now).* 5 New levels (total 13 now, including bonus).* See info on placed towers.* More level info (like wavenumber & time to next wave).* Killed enemies can spawn bonus gold coins.* Background menu graphics.* Improved tower graphics, that change when you upgrade.* Improved most monster graphics.* Fixed laser level 3+ that teleported enemies to up-left corner & froze game.* Rebalanced most of the towers.* More time until first wave is released* Increased minimum wave bonus.* Reduced battery drain while game is paused.* And moreKnown bugs in v0.96.321) Confirmed: Some enemies in level 5 escape from the path and continues until they go out of the screen making it impossible to continue on that level. (Reported by vjivkov)2) Confirmed: When answering an incomming call using the green button during gameplay the is not paused. (Reported by angelkiller in v0.96.32)3) Reported: ForceField Tower upgrade 8 is free. (Reported by torrez 2.5)2010-05-18 New version v0.98.97This version includes bigger towers, visual improvements and its now easier to position the towers in the game.Change log v0.98.97:* Fixed: Spark enemies going outside level (bug 1 in v0.96.32).* Fixed: After last tower upgrade level the menu now shows Max upgraded.* New: Towers are now 50% bigger.* New: Indication of valid position when building towers.* New: Indication of slow down, stun and poison spell on enemies.* New: Tower position can be adjusted using arrow buttons before finalizing the position by pressing on the tower. This can be turned off by setting the Tower adj option to Off.* New: Possibility to reset all high scores in the options screen.* New: Level 14.* New: Cool level backgrounds thanks to Zuut.* New: Bonus levels are now indicated by stars on the levels map screen.* New: Healthbar changes color according to how many health points the enemy has left.- Green < 50- Lime < 100- Yellow < 200- Orange < 500- Red < 1000- Pink < 2000 Purple >= 2000* New: Send now-button for releasing next enemy wave earlier.* Changed: Much nicer menu buttons.* Changed: Removed grid.* Changed: Wave 20 in Level 4 was too hard.* Changed: Increased time between waves to 20s (30s to first wave).* Changed: All towers have 7 upgrade levels instead of 8.* Changed: Some enemies are more resistant to bullets from specific towers.* Changed: Now clicking a tower shows its radious, clicking again shows the popup menu.* Changed: After upgrading a tower, now the popup menu remains visible.* Changed: Renamed towers:- LaserTower -> Pulsed Laser- RapidTower -> Chaingun- ArrowTower -> Autobow- BombTower -> Mortar- TrackingTower -> Tracking Laser* Changed: Tower balancing:- Chaingun more powerful.- ForceField more powerful.- SniperTower weaker.Known bugs in v0.98.971) Confirmed: When answering an incomming call using the green button during gameplay the is not paused. (Reported by angelkiller in v0.96.32)Suggestions Updated 2010-04-17Below is a list of suggested game improvements from users in this forum. It has been compiled by Zuut with some adjustments by me (Xtream ).NOTE: These are only suggestions and there is no guarantee they will be implemented. The point of the list is to avoid posting suggestions/issues that are already known.Balance:*Levels that are too hard: 9 (wave 2), 11, 12.*Towers that are not good enough: Tracking, Slow, Bomb, Rapid & Forcefield.*SlowTower: Improve last 2 upgrades.*Upgraded towers are not good enough.*Longer time between waves (5s=>10s).*Level4 too much money initially.Features:Options:*Reset all high scores.*Difficulty Easy, Normal, Hard.*Classic graphics.*Not show full health b

                               
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