Dweller -java游戏

Java 32

Dweller Java Game

Dweller is a fantasy roguelike for mobile phones.

· Three player classes, the Warrior, the Wizard and the Ranger

· A simple end goal, kill the Goblin king!

· Random dungeons (with optional persistence)

· Several different monsters (Goblins, Orcs, Trolls, Oozes, Vampires, Rats, Bats, Skeletons and so on) with simple AI

· Items, item enchants and named artifact items

· Merchant to buy and sell items from/to

· Inventory and equipment

· Spells and ranged weapons

· FOV

· Save/Load

· Old school pixel graphics and animations

· Touch screen support

What's New in This Release:

· #627 Change from stun effect to piercing effect on crossbows

· #626 Monsters should use mana as well when spellcasting

· #625 Fix Book of Flames

· #624 Show Damage stat on item details screen for melee, missiles and ammo

· #623 Change damage resolution algorithm to start at a base value and scale with stats and stat roll

· #622 Add Damage stat to weapons (melee and missile)

· #621 Monster details view should show if the monster is on fire

· #620 Blood should not be drawn on top of bookshelves and cupboards

What's New in 1.22.16:

· #618 Standing in water should remove Burning effect

· #617 Fire spells should add a Burning effect that does damage over time

· #616 Fix problem with Heal and Recharge not working properly

· #615 Fix crash when handing in a quest that doesn't give a reward

· #614 Change Slow from -5 Speed stat to 100% increase in time it takes to make a turn

· #613 Poison and Slow should wear off after a while

· #611 Monsters trading places when trying to reach the player should be based on attack stat, not weight

What's New in 1.22.12:

· #553 Remove teleport traps from the labyrinth

· #554 Unique monsters/bosses should ignore hidden traps

· #555 Make sure that banishing a previously summoned ally when trying to summon it again never fails

· #556 Adjust message sequence to show trigger message before damage message when moving to a cell with a trap

· #557 Remove duplicate 'You miss' message when the player misses a target

· #558 Periodic effects such as poison should trigger on any action, not just movement

· #559 Items that recharge when an enemy is killed should not have to be equipped to be recharged

· #560 Adjust delay of stun effect to be half the time it takes for the stunned creature to make a move

· #561 Make sure to not change position of an item in a quickslot if it is enchanted or recharged

· #552 Fix broken room where items can sometimes be generated in walls

· #544 Fix problem with item on the ground being destroyed when receiving a quest reward

· #531 Being disarmed while all neighboring tiles are filled with items should not destroy the dropped weapon

· #564 Player box does not properly update at all times

· #565 Chest traps should not prevent the player from opening chest using targeting mode

· #566 It should be possible to see if an item is in a quickslot from the inventory list

What's New in 1.22.10:

· #524 HP and Energy (mana) should not automatically increased on level up

· #9 Show status icons in the character portrait

· #526 It should be possible to increase Energy (mana) on level up

· #525 HP and Energy should get fully recharged on level up

· #529 Spiked bucklers should do damage to attacker when a block is successful

· #534 Change so that item cooldowns on player action is triggered on the entire inventory and not only the equipment

· #10 Add visual feedback on buttonclicks

What's New in 1.19.2:

· #285 Buff Elven Water

· #286 Fix impassable room

· #282 Shambling corpse has the wrong description

· #280 Automatically discover secret doors when you stand on them

· #279 Treat unknown cells as empty when calculating the bitmask

· #276 Bookshelves can generate books that should not be available to the player

· #275 Automatically switch to 'Disarm?' when moving cursor to a trap

· #283 Ranger's dog gets targeted first

· #281 Shooting by tapping on a target also incorrectly moves you

· #277 Empty bookshelves should be a lot more frequent than ones with books in them

· #274 Auto-close targeting mode when all targets are dead

· #289 On low-res screens to the top of the tutorial text isn't visible

· #290 Blurry monster graphics on some screen resolutions

What's New in 1.19.1:

· #267 Standing on stairs to training grounds incorrectly shows 'Standing on stairs to the dungeon'

· #265 Add tutorial message about perma-death

· #268 Add tutorial message about risk of triggering traps when disarming them

· #269 Minor graphics glitch on kill animation

· #270 Never show +0xp messages or animations

· #271 Reduced chance of finding enchanted items

· #272 Unsellable items should not show a value when selling items to a merchant

· #273 Do not add items to portals

What's New in 1.18.0:

· #200 Fix problem with friendly items (healing scrolls etc) being used on hostile targets

· #198 Blinking player position on minimap need to be in a color that makes it clearly visible all the time

· #196 Disarming a trap or opening a chest sets the player as target

· #201 Fix recent issue with some unique items being given random names

· #202 Fix 'null < more >' message when 'Show < more > prompts' was enabled

· #194 Review spell resistance and how it is triggered

· #197 Broken UI on some J2ME devices

What's New in 1.18.0:

· #221 Add mana/energy as a stat used by the wizard when casting spells

· #222 Add Mana Potions

· #223 Add melee thrust attack to Halberd

· #218 Add a length parameter to the Line area of effect

· #149 Remember position in lists when selling

· #109 Getting multiple books from bookshelves overwrites previous book

· #224 Add a thrusting attack to Halberds that hit two targets in a straight line

· #60 Add a fullscreen option

· #229 Increase probability to find enchanted items

· #230 Increased probability to find some rare items

· #227 Adjust chance to find enchanted bows

· #228 Evaluate chance to find Dwarven Mining Helmets

· #226 Book of Sleep graphics wrong

· #231 Fix freeze when leveling up while handing in a quest and getting a reward of an item type that is not yet equipped

· #232 Fix performance degradation when message box gets flooded

· #203 Rats do not move on the forest level when starting a new game

· #128 Make sure that artifacts are only generated once per game

· #130 Adjust out-of-depth monster generation

· #233 Adjust random artifact names

What's New in 1.16.9:

· #83 Fix J2ME preverification

· #79 Tweak orc disarm chance

· #73 Nerf troll healing

· #37 Improve level text in highscore list

· #84 Add an option to disable pathfinding by tapping

· #92 Problem with pushable stone blocks and tap-to-move

· #90 Update cursor text when target dies

· #86 Prevent certain monsters from being charmed

· #81 Add a batch/shell file to the Dweller for Desktops release

· #88 Missing translation when buying a service from an NPC

· #87 Never switch dungeon branch when falling through a trap door

· #91 Double 'you are standing on' messages

What's New in 1.16.6:

· Fixed some issues in 1.16.5 where keys sometimes became unresponsive.

What's New in 1.15.0:

· CHANGE The stats of missile weapons and ammo wasn't shown on the Examine screen. Since the stats are important to determine attack efficiency they have been added.

· CHANGE Going back from the buy/sell menu brings you to the inventory category you came from and not to the start of the inventory

· CHANGE The character menu button will show the correct character class and not always the warrior

· FIX Your carried gold is now properly displayed when buying/selling items

· FIX The map wasn't properly centered (it was off by one both horizontally and vertically)

· FIX Cursor movement using mouse/touch wasn't working as expected

· FIX You can now disarm a trap even if there's an item on the same cell

· FIX The message box at the top of the screen started to scroll after scrolling on the map

· FIX Sometimes the width of menu items were too long and didn't wrap properly causing text to go off the screen

· FIX Your gold will not show up in the inventory when selling to a merchant

· FIX The desktop version didn't redraw the screen after being brought back from a minimized state

· FIX Scrolls of Enchant were broken

What's New in 1.15.0:

· NEW The Healer now offers to cleanse Slowing effects

· NEW Added a second level to the maze

· NEW The healer now offer different strengths on the heals

· CHANGE The merchant will stock up on basic inventory faster

· CHANGE Extinguished braziers can be lit again by bumping in to them

· CHANGE Removed the double (and triple) healing message when using items that provide healing

· FIX Wraith slowing triggered the purple spell animation on each move

· FIX Graphical glitch when using a Wand of Mapping in the forest

· FIX There was a problem with magic resistance not working as it should

What's New in 1.10.6:

· FIX The message history is now available again

· FIX Some lines of text in textboxes were sometimes incorrectly hidden

What's New in 1.9.1:

· FIX Trader and healer names were always the same after a clean installation of the game

What's New in 1.9:

· NEW You will now get notified if there are no more targets while in targeting mode and the mode will switch from targeting to look mode

· CHANGE Improved targeting mode to follow the last target and pick a new one when the old one dies (all this was once working but broke at some point)

· FIX Target cycling sometimes hung the game

· FIX Merchant inventory restocking now work properly

What's New in 1.7.11:

· FIX Chests that were supposed to be empty still contained an item

· FIX Null pointer when killing monsters, especially using magic

What's New in 1.7.8:

· NEW Improved menus with smooth scrolling

What's New in 1.7.7:

· NEW Variable size map pieces

· NEW User generated map pieces

· CHANGE Increased map size

· CHANGE Reduced spawn rate even more

What's New in 1.7.4:

· CHANGE Reduced spawn rate

· CHANGE Stair respawns will no longer happen when on the surface

· CHANGE Killing the Goblin King gives an additional scoring bonus when the game is finished

· FIX Swedish translation was corrupt

What's New in 1.7.1:

· NEW Added Potion of Clairvoyance

· NEW Scroll of Recharging

· NEW Monsters can sometimes spawn from stairs

· NEW When examining an item not in your inventory the stat difference with an equipped item of the same type will be shown next to the stats

· CHANGE Removed teleport ability from Goblin King

· CHANGE Added confirmation if trying to start a new game while having an already active game

· CHANGE When you attack and miss a target it wakes up

· CHANGE You will not get a message about increased health when descending to a new depth if fully healed

· FIX When gaining a level and the automatic HP increase the current HP was reported instead of the new maximum HP

· FIX Bag of Monsters had an additional suffix '.. of Good'

· FIX Some scrolls could be used more than once

· FIX Adjusted map UI slightly for smaller screens (176x220)

· FIX A very persistent player managed to get very high stat values and wrap around to negatives. Maximum stat values are now set to 100.

What's New in 1.6.1:

· FIX The Wizard couldn't use books

What's New in 1.6.0

· NEW Directional pad for touchscreen handsets in landscape mode

· NEW You can now toggle minimap on/off via main menu (which makes minimap accessible to non-touchscreen players)

· NEW Magic bolt effect when casting spells

· NEW Added some more information to the Examine screen

· NEW Android icon

· NEW Added an Unequipped category to the inventory

· NEW Wielding a shield gives you an extra chance to avoid incoming melee damage

· NEW Added items which grant resistance to stat drain (slow, drain etc)

· NEW Added feedback when the targeted monster tries to cast spells

· CHANGE Items can have more than one magic effect

· CHANGE Monsters can now cast more than one spell

· CHANGE When you push a stone and it swaps places with a sleeping monster the monster will now wake up

· CHANGE Minor changes to the English copy

· CHANGE Ranger and Warrior can now use magic items (wands but not books)

· CHANGE Scrolls of Enchant can now sometimes add a random effect in addition to stat enchants

· CHANGE You are no longer returned to movement mode after using a ranged attack

· CHANGE XP is now shown as relative XP instead of absolute, ie. 'XP this level'/'XP needed to reach next level'

· CHANGE The slow attack now always reduce speed by 1 and adds a temporary stun instead of a variable speed loss

· CHANGE Adjusted XP required each level to make the XP curve a bit steeper

· CHANGE Adjusted damage code to get rid of really high hits

· FIX You are now properly returned to the item menu after examining an item at the merchant

· FIX The target unit frame is cleared when leaving a level

· FIX Picking up an item that makes you reach the carrying capacity cap is now possible

· FIX Potions of healing now properly report amount of HP gained

· FIX Stat gain options when gaining a new character level were not always calculated correctly

· FIX Incorrect message when knocking back an opponent

· FIX You can no longer be slowed down to negative speed by monsters with slowing attacks

What's New in 1.5.1

· NEW Added a small '!' emote above a monster that wakes up

· NEW Minimap!

· CHANGE Damage against sleeping monsters is increased

· CHANGE Draining an already drained target has reduced chance of success

· FIX Scrolling a multi-line menu choice on the last line did not show the entire line

· FIX Some monsters were flagged as unique even though they weren't

· FIX Monsters were flagged as sleeping even though they weren't, and vice versa

· FIX The Goblin King would bug out when going back and forth to the level where he was generated


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